
Armored Pact
- Shield
- Homing Projectiles
- Pact
- Safe at Range
B TierSpeed farming · Early
Overview
Overview
Abyssal Pact costs health and pays back a shield and Empower; with the shield up, every homing projectile hits 30% harder.
Good for: Campaign, Acts 1–3: for players who want to shoot from range without aiming.
Strengths
- Homing projectiles: no need to aim
- Almost permanent Empower
- A shield on every Pact
Weaknesses
- The Pact costs health
- Fragile (90 base health)
- Little area outside the 3rd hit
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rune of ImpactRunic Warrior
Relics5
Core
- Under the Barrier
- Taut String
Recommended
- Plain Edge
- Knuckle
Optional
- Husk
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 140
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm1/5+7% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow2/544% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with the Pact.
Keep the shield and Empower up.
Against packs, the 3rd hit covers an area.
Against bosses, Pact and combo.
Careful: the Pact always costs health.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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