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BitRoot

The studio

BitRoot

Where pixels take root.

BitRoot started with a simple idea: get a game out of my head and onto a screen.

Bit comes from the digital — from pixels, from the small pieces that add up to entire worlds. Root comes from roots: from what starts small, grows slowly, and finds its own way.

Today BitRoot is a Brazilian independent studio run by Alessandro Palermo, making original pixel art games.

Bit
The digital. The pixel. The smallest piece a world is made of.
Root
The root. What starts small, grows, and finds its own way.
Pixel art portrait of Alessandro Palermo

Behind BitRoot

Alessandro Palermo

Solo developer

My name is Alessandro Palermo. Before I started building worlds in pixel art, I worked in marketing, and I've spent more than eight years doing motion design.

The Only Eye started as a personal idea. Over time it grew well past what I imagined and turned into a project where I touch nearly every part of development: story, systems, gameplay, classes, progression, art direction — everything that helps this world take shape.

BitRoot came out of that same process: a place to turn ideas that only existed in my head into games other people can explore.

Alessandro Palermo

Projects

What BitRoot is building

There is one project today. The structure was built for the ones that follow.

In developmentAction RoguelitePixel Art

The Only Eye

A pixel art action game with 20 playable Forms, different ability combinations, permanent progression, and its own post-campaign content.

View project

The Only Eye is BitRoot's first root.

Follow

Follow the development

Behind the scenes, new systems, gameplay changes and whatever is being built show up first on the studio's and the game's channels.

BitRoot's channels will be announced soon.

Contact

Talk to BitRoot

For press, content creators, partnerships or any professional conversation, send a message on BitRoot's Instagram.

The professional contact channel will be announced soon.