
The Only Eye: Arcane Legacy
A 2D pixel-art action roguelite with 20 Forms, Inheritance between Forms, relics that change the rules and its own endgame after the campaign.
See the gameThe studio
Where pixels take root.
BitRoot started with a simple idea: get a game out of someone's head and onto a screen.
Bit comes from the digital — from pixels, from the small pieces that add up to entire worlds. Root comes from roots: from what starts small, grows slowly and finds its own way.
Today BitRoot is an independent studio from Brazil run by Alessandro Palermo, making original pixel art games.

Behind BitRoot
Solo developer
My name is Alessandro Palermo. Before I started building worlds in pixel art, I worked in marketing, and I've spent more than eight years doing motion design.
The Only Eye started as a personal idea. Over time it grew well past what I imagined and turned into a project where I touch nearly every part of development: story, systems, gameplay, classes, progression, art direction — everything that helps this world take shape.
BitRoot came out of that same process: a place to turn ideas that only existed in my head into games other people can explore.
Alessandro Palermo
Projects
The Only Eye: Arcane Legacy is the first game by BitRoot Studios.

A 2D pixel-art action roguelite with 20 Forms, Inheritance between Forms, relics that change the rules and its own endgame after the campaign.
See the gameThe Only Eye: Arcane Legacy is BitRoot's first root.
Follow
Behind the scenes, updates and what comes next show up first on the studio's and the game's channels.
Contact
For now, contact BitRoot about press, content creation and partnerships through The Only Eye's Instagram DMs.