
The Only Eye: Arcane Legacy
A 2D pixel-art action roguelite with 20 Forms, Inheritance between Forms, relics that change the rules and its own endgame after the campaign.
See the game
A BitRoot game
A 2D pixel-art action roguelite. Every Form that falls leaves a technique for the next one — and the campaign is only the beginning.
Out now on Steam for PC.
The game
You play as the Eye, a creature that wears Forms — each with its own weapon, combo, skill, movement, resource and passive. The path changes every attempt, and your build grows out of whatever turns up along it.
When a Form falls after a real fight, it leaves an Imprint behind. The next Form can inherit that technique, and it changes how that Form fights: the Warrior's sword starts burning with the Mage's Elemental Imbue.
Forms
Archer, Necromancer, Chronomancer, Stone Sentinel… Switching Forms changes your rhythm, reach and resource.
Inheritance
Imprints work on any Form and can be fused: the active of one, the passive of another.
After the ending
The Reverberated Campaign, The Great Gaze, Visions and Masteries open after your first win.
You do not just change class. You carry what you learned.
Gameplay
Clips and captures from the current build. Interface screens are shown in this page's language.


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By the numbers
Counts from the current build of the game.
Forms
The Eye is always the same creature; what changes is the identity it wears. Pick a Form to see how it fights, with what weapon, and at what range.
Pick a Form
Names and descriptions exactly as they appear in the game.
Imprints & Inheritance
A Form only leaves an Imprint if it did something with it: cleared rooms, took down enemies or faced the boss. On the next attempt, another Form can inherit that technique — with an active skill of its own and a passive that rewrites the way it fights.
Selling an Imprint gets you Fragments, but the Eye forgets it until you play the Form it came from again.

20 Imprints
Every Imprint works on any of the twenty Forms, with no rule written for each pairing.
Imprint Fusion
Two Imprints put together by hand, and from that pair a Resonance appears that exists nowhere else.
Imprint Trials
Two Trials per Form in the Archive of Imprints: a guided lesson and a ready-made build against waves of enemies.
Relics & builds
Projectiles that orbit you before they fly. A bottled eye that makes every shot chase its target. Relics add new triggers and new behaviour, and some of them charge a real price.
A run's build is your Form, your Inheritance, your element and everything you pick up along the way — plus permanent pieces that stay with you between runs.

Six elements
Every element has its afflictions, and two different afflictions on the same target set off one of the fifteen reactions. With Elemental Attunement, any Form can carry an element into its attacks, skills or dash.
Legendary & Blessed
After the campaign, Legendary Relics show up — strong, and carrying a Burden — alongside Blessed Relics that come with an extra blessing.
Set Pieces
Permanent discoveries. Up to four equipped per profile, with a bonus when pieces from the same set meet.
After the campaign
Winning the campaign lights up new paths in the Sanctuary. Each one pulls your build in a different direction — and all of them feed the same progression.
01
The original descent, with challenges, keepers and memories still left to find.
02
The same descent, more dangerous. Every Form that clears it gets its own ending.
03
Echoes of the Gaze across twenty Tiers, Guardians, the Atlas, the Constellation and Forbidden Visions.
04
The transformed version of each Form, for those who prove it in the Reverberated Campaign and The Great Gaze.


Steam

Twenty Forms, six regions and a whole endgame waiting past the first ending.
(opens in a new tab)Out now on Steam for PC.
Projects
The Only Eye: Arcane Legacy is the first game by BitRoot Studios.

A 2D pixel-art action roguelite with 20 Forms, Inheritance between Forms, relics that change the rules and its own endgame after the campaign.
See the gameThe Only Eye: Arcane Legacy is BitRoot's first root.
The studio
BitRoot started with a simple idea: get a game out of someone's head and onto a screen.
Bit comes from the digital — from pixels, from the small pieces that add up to entire worlds. Root comes from roots: from what starts small, grows slowly and finds its own way.
Today BitRoot is an independent studio from Brazil run by Alessandro Palermo, making original pixel art games.

Behind BitRoot
Solo developer
My name is Alessandro Palermo. Before I started building worlds in pixel art, I worked in marketing, and I've spent more than eight years doing motion design.
The Only Eye started as a personal idea. Over time it grew well past what I imagined and turned into a project where I touch nearly every part of development: story, systems, gameplay, classes, progression, art direction — everything that helps this world take shape.
BitRoot came out of that same process: a place to turn ideas that only existed in my head into games other people can explore.
Alessandro Palermo
Follow
Behind the scenes, updates and what comes next show up first on the studio's and the game's channels.
Contact
For now, contact BitRoot about press, content creation and partnerships through The Only Eye's Instagram DMs.