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Animated key art: the Eye's original Form in hat and cloak, a violet flame in its hand, before a portal among ruins

A BitRoot game

The Only Eye: Arcane Legacy — Available now

A 2D pixel-art action roguelite. Every Form that falls leaves a technique for the next one — and the campaign is only the beginning.

  • Action roguelite
  • 2D pixel art
  • Single-player
  • PC · Steam
See it in motion

The game

Dying is part of it. Forgetting isn't.

You play as the Eye, a creature that wears Forms — each with its own weapon, combo, skill, movement, resource and passive. The path changes every attempt, and your build grows out of whatever turns up along it.

When a Form falls after a real fight, it leaves an Imprint behind. The next Form can inherit that technique, and it changes how that Form fights: the Warrior's sword starts burning with the Mage's Elemental Imbue.

  • Forms

    Twenty ways to fight

    Archer, Necromancer, Chronomancer, Stone Sentinel… Switching Forms changes your rhythm, reach and resource.

  • Inheritance

    What stays after death

    Imprints work on any Form and can be fused: the active of one, the passive of another.

  • After the ending

    The game keeps going

    The Reverberated Campaign, The Great Gaze, Visions and Masteries open after your first win.

You do not just change class. You carry what you learned.
The Only Eye: Arcane Legacy · The game's title screen

Gameplay

Straight from the game

Clips and captures from the current build. Interface screens are shown in this page's language.

Gameplay clips

  • Trial II of the Mage of the Only Eye: waves of enemies in the Archive of Stolen Names
    Trial II of the Mage of the Only Eye: waves of enemies in the Archive of Stolen Names
  • Trial II of the Paladin of the Eclipse: waves of enemies in the Cathedral of a Thousand Faces
    Trial II of the Paladin of the Eclipse: waves of enemies in the Cathedral of a Thousand Faces

Screenshots

Tap a screenshot to enlarge it

By the numbers

How big the journey is

20 Playable Forms
20 Masteries
6 Campaign regions
20 Reverberated Campaign endings

Counts from the current build of the game.

Forms

Twenty Forms. None play alike.

The Eye is always the same creature; what changes is the identity it wears. Pick a Form to see how it fights, with what weapon, and at what range.

01 / 20Form

Mage of the Only Eye

Style
Projectiles and elemental magic
Weapon
Black scepter

Pick a Form

Names and descriptions exactly as they appear in the game.

Imprints & Inheritance

Each Form learns from the one before.

A Form only leaves an Imprint if it did something with it: cleared rooms, took down enemies or faced the boss. On the next attempt, another Form can inherit that technique — with an active skill of its own and a passive that rewrites the way it fights.

Selling an Imprint gets you Fragments, but the Eye forgets it until you play the Form it came from again.

The Archive of Imprints, with the Druid of the Blind Roots' Inheritance selected
The Archive of Imprints, with the Druid of the Blind Roots' Inheritance selected
  • 20 Imprints

    One per Form

    Every Imprint works on any of the twenty Forms, with no rule written for each pairing.

  • Imprint Fusion

    One Form's active, another's passive

    Two Imprints put together by hand, and from that pair a Resonance appears that exists nowhere else.

  • Imprint Trials

    Learn before you risk it

    Two Trials per Form in the Archive of Imprints: a guided lesson and a ready-made build against waves of enemies.

Relics & builds

Relics change the rules, not just the numbers.

Projectiles that orbit you before they fly. A bottled eye that makes every shot chase its target. Relics add new triggers and new behaviour, and some of them charge a real price.

A run's build is your Form, your Inheritance, your element and everything you pick up along the way — plus permanent pieces that stay with you between runs.

A relic choice with five options of different rarities
A relic choice with five options of different rarities
  • Six elements

    Fire, Ice, Lightning, Nature, Void and Bleed

    Every element has its afflictions, and two different afflictions on the same target set off one of the fifteen reactions. With Elemental Attunement, any Form can carry an element into its attacks, skills or dash.

  • Legendary & Blessed

    Power with a Burden

    After the campaign, Legendary Relics show up — strong, and carrying a Burden — alongside Blessed Relics that come with an extra blessing.

  • Set Pieces

    Kept in the Vault of the Gaze

    Permanent discoveries. Up to four equipped per profile, with a bonus when pieces from the same set meet.

After the campaign

The first ending opens up the rest of the game.

Winning the campaign lights up new paths in the Sanctuary. Each one pulls your build in a different direction — and all of them feed the same progression.

  1. 01

    Campaign

    The original descent, with challenges, keepers and memories still left to find.

  2. 02

    Reverberated Campaign

    The same descent, more dangerous. Every Form that clears it gets its own ending.

  3. 03

    The Great Gaze

    Echoes of the Gaze across twenty Tiers, Guardians, the Atlas, the Constellation and Forbidden Visions.

  4. 04

    Masteries

    The transformed version of each Form, for those who prove it in the Reverberated Campaign and The Great Gaze.

The four paths screen: Campaign, Reverberated Campaign, The Great Gaze and Masteries
The four paths screen: Campaign, Reverberated Campaign, The Great Gaze and Masteries

Steam

The Only Eye: Arcane Legacy

Your next attempt starts on Steam.

Twenty Forms, six regions and a whole endgame waiting past the first ending.

Buy on Steam (opens in a new tab)

Out now on Steam for PC.

Projects

What BitRoot is building

The Only Eye: Arcane Legacy is the first game by BitRoot Studios.

Out now on SteamAction roguelite2D pixel art

The Only Eye: Arcane Legacy

A 2D pixel-art action roguelite with 20 Forms, Inheritance between Forms, relics that change the rules and its own endgame after the campaign.

See the game

The Only Eye: Arcane Legacy is BitRoot's first root.

The studio

BitRoot

BitRoot started with a simple idea: get a game out of someone's head and onto a screen.

Bit comes from the digital — from pixels, from the small pieces that add up to entire worlds. Root comes from roots: from what starts small, grows slowly and finds its own way.

Today BitRoot is an independent studio from Brazil run by Alessandro Palermo, making original pixel art games.

About the studio
Bit
The digital. The pixel. The smallest piece a world is made of.
Root
The root. What starts small, grows, and finds its own way.
Pixel art portrait of Alessandro Palermo

Behind BitRoot

Alessandro Palermo

Solo developer

My name is Alessandro Palermo. Before I started building worlds in pixel art, I worked in marketing, and I've spent more than eight years doing motion design.

The Only Eye started as a personal idea. Over time it grew well past what I imagined and turned into a project where I touch nearly every part of development: story, systems, gameplay, classes, progression, art direction — everything that helps this world take shape.

BitRoot came out of that same process: a place to turn ideas that only existed in my head into games other people can explore.

Alessandro Palermo

Follow

Follow the development

Behind the scenes, updates and what comes next show up first on the studio's and the game's channels.

Contact

Talk to BitRoot

For now, contact BitRoot about press, content creation and partnerships through The Only Eye's Instagram DMs.