
Overview
Overview
The Warrior who wins by taking hits: every perfect parry fires back, bursts around you and primes a crit.
Good for: Campaign, Acts 1–3, especially bosses and elites that telegraph their attacks.
Strengths
- Bosses fall fast for a campaign build
- A lot of health for the early game (Husk + Iris)
- Parrying is defense too
Weaknesses
- Requires reading the enemy's telegraph
- Pays off less against packs that don't attack head-on
- Two rares in the ideal package
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- RetaliationStone Sentinel
Relics5
Core
- Counterblow
- Hollow Shield
Recommended
- Heavy Fist
- Cracked Shell
Optional
- Husk
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 121
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm1/5+7% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Runic Cut and face whoever is about to attack.
Keep the parry's Empower active (orange halo): 6 s per perfect parry.
Against packs, back off until they all come from one side and parry the first one to attack.
Against bosses, parry everything you can — that is your damage.
Watch out for attacks from behind: the parry doesn't catch them.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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