
Overview
Overview
Fire, poison and root on the same target: the Unstable passive explodes — and the root comes from a Druid Inheritance.
Good for: Campaign, Acts 1–3: packs that stay bunched up.
Strengths
- Chained area damage with no elemental reaction (works in the campaign)
- Common relics
- Flasks fly in an arc (they clear obstacles)
Weaknesses
- Flasks are slow
- Needs three hits on the same target for the root
- Fragile
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Predator SeedDruid of the Blind Roots
Relics5
Core
- Catalyst Vial
- Short Thorn
Recommended
- Dry Tinder
- Open Spore
Optional
- Stone Flower
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 135
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Plant Thorn.
Keep all three effects on the same enemies.
Against packs, this is where it shines.
Against bosses, flasks, then Mixture at full marks.
Watch out for fast enemies: the flasks take a while to land.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
More Alchemist builds

Steam

Your next attempt starts on Steam.
Twenty Forms, six regions and a whole endgame waiting past the first ending.
(opens in a new tab)Out now on Steam for PC.

