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Red Thirst

  • Sustain
  • Life Steal
  • Melee
  • Healing into Damage

S TierSpeed farming · Early

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Overview

Overview

Every heal triggers Empower: the Knight who heals by hitting, and hits harder for having healed.

Good for: Campaign, Acts 1–3: for players who want a build that heals itself.

Strengths

  • Heals all the time: on the bench, healing pays for the damage and for its own health cost
  • Vital Impale with no resource cost
  • Simple relics (two rares)

Weaknesses

  • You have to hit to heal
  • Little area
  • Loses its sustain against ranged packs

Loadout

What the build carries

Hover or tap an icon to see what it does, in the game's own words.

Inheritance
  • Rune of ImpactRunic Warrior

Relics5

Core

  • Leech
  • Hungry Bloom

Optional

  • Husk

Progression

Progression trees

Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.

Iris Fragments: 133

Hover or tap a lit node to see what it does.

Body

  • Hardened Bark3/8+30% health (max +80%)
  • Restoring Sap1/5+8% healing received

Power

  • Sharp Gaze2/8+12% damage (max +48%)
  • Steady Rhythm2/5+14% on basic attacks

Focus

  • Reservoir1/5+10% maximum resource

Fortune

  • Hole in the Pocket, Reversed1/5+12% gold
  • Deep Pocket1/4+1 relic slot

In practice

How to play

  1. Open with Vital Impale.

  2. Keep Empower up by healing.

  3. Against packs, get in the middle.

  4. Against bosses, Impale on cooldown.

  5. Watch out for ranged enemies: no hits, no healing.

To keep

The build card

The whole build in one image: ratings, loadout, trees and how to play.

Open the card

Measured on Sep 28, 2026 · game v1.0.1 · test bench v8

Build card for Red Thirst (Blood Knight)

Steam

The Only Eye: Arcane Legacy

Your next attempt starts on Steam.

Twenty Forms, six regions and a whole endgame waiting past the first ending.

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Out now on Steam for PC.