
Overview
Overview
Every heal triggers Empower: the Knight who heals by hitting, and hits harder for having healed.
Good for: Campaign, Acts 1–3: for players who want a build that heals itself.
Strengths
- Heals all the time: on the bench, healing pays for the damage and for its own health cost
- Vital Impale with no resource cost
- Simple relics (two rares)
Weaknesses
- You have to hit to heal
- Little area
- Loses its sustain against ranged packs
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rune of ImpactRunic Warrior
Relics5
Core
- Leech
- Hungry Bloom
Recommended
- Whetstone
- Heavy Fist
Optional
- Husk
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 133
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
- Restoring Sap1/5+8% healing received
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Vital Impale.
Keep Empower up by healing.
Against packs, get in the middle.
Against bosses, Impale on cooldown.
Watch out for ranged enemies: no hits, no healing.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
More Knight builds

Steam

Your next attempt starts on Steam.
Twenty Forms, six regions and a whole endgame waiting past the first ending.
(opens in a new tab)Out now on Steam for PC.

