
Alternating Flow
- Rhythm
- Skill Spam
- Technique
- Burst
S TierBossing · Early
Overview
Overview
Basic, Palm, basic, Palm: every switch refunds Flow and shortens the cooldown — Palm of the Open Eye almost never stops.
Good for: Campaign, Acts 1–3: bosses and elites.
Strengths
- Second-highest boss damage among the early builds (behind the Lancer)
- Skill with no cost
- Rewards rhythm
Weaknesses
- Weak clear (the Palm is single-target)
- You really have to alternate
- Inheritance from its own Form: die as a Monk first
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Continuous MotionMonk of the Empty Iris
Relics5
Core
- Short Focus
- Heavy Fist
Recommended
- Knuckle
- Body to Body
Optional
- Loose Step
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 123
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with basic → Palm.
Keep Flow full by alternating.
Against packs, Palm the strongest one and basics on the rest.
Against bosses, this is where it shines.
Careful: the Palm knocks the target away — close in again.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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