
Overview
Overview
Every kill is a soul, every soul a servant: the Necromancer lets the dead do the work.
Good for: Campaign, Acts 1–3: good for beginners — servants draw enemies and distract them.
Strengths
- The servants hit for you
- Self-sustaining (kill → soul → servant → kill)
- Safe to pilot
Weaknesses
- Slow start to a room (no Souls)
- A lone boss gives no Souls
- One rare (Lesser Choir) makes a difference
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Grave EchoNecromancer of Ashes
Relics5
Core
- Leash
- Gravedigger
Recommended
- Lesser Choir
Optional
- Husk
- Plain Edge
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 126
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm1/5+7% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Grave Call.
Keep 3+ servants alive.
Against packs, kill the weak ones first.
Against bosses, arrive with full Souls.
Careful: with no Souls at the start, you're on your own.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
More Necromancer builds

Steam

Your next attempt starts on Steam.
Twenty Forms, six regions and a whole endgame waiting past the first ending.
(opens in a new tab)Out now on Steam for PC.

