
Everember Legion
- Summoning
- Native Automation
- Minion Affliction
- No Link
B TierSpeed farming · Endgame
Overview
Overview
Necromancer of the Everember commanding a legion that inherits your poison — ~0% of the damage comes from the dead.
Good for: Echoes T12–T20 for players who want to play it safe.
Strengths
- Zero health lost on the bench
- No Link: less Atlas, less luck
- The servants hold the enemy's attention
Weaknesses
- Damage below the crit builds
- A boss with no kills = fewer Souls
- Empty Throne cuts your own damage
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Grave EchoNecromancer of Ashes
- Mastery
- Necromancer of the EveremberLV 9 · 40 points
Relics12
Core
- Empty Throne
- Lesser Choir
- Leash
Recommended
- Gravedigger
- Rotten Earth
- Thorn Censer
- Blood from Outside
Optional
- Dirty Cloth
- Deep Flask
- Husk
- Offering to the Gaze
- Small Bell
Legendary
- Book of Dead Classesluxury pick, random drop
- Iron Lungluxury pick, random drop
Sets
Silent Court
Summons and auras.
- Cracked Seal
- Ownerless Ring
2 pieces: Your summons inherit your afflictions when they attack.
Heir of the Eye
The Inheritance stops being one more button.
- Sigil of Inheritance
- Heir's Ring
2 pieces: Using the class skill casts your Inheritance along with it.
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 1,742
Hover or tap a lit node to see what it does.
Body
- Hardened Bark8/8+80% health (max +80%)
- Restoring Sap5/5+40% healing received
Power
- Sharp Gaze8/8+48% damage (max +48%)
- Steady Rhythm5/5+35% on basic attacks
- Elite Hunter4/4+36% against elites
- Crownbreaker4/4+36% against bosses
Focus
- Reservoir5/5+50% maximum resource
- Serene Flow1/522% of natural flow
- Measured Haste4/4-20% cooldown (max -20%)
Legacy
- Archive of Memories1/3Stores 1 Imprint(s)
- Deep Inheritance3/3+45% Imprint power
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket4/4+4 relic slot
Constellation Point: 55
Hover or tap a lit node to see what it does.
Resource
- Deep Well+24% Maximum Resource · +20% Regeneration
- +9% Maximum Resource · +3 Resource per Second · -7% Cost · +6% Cooldown
Affliction
- Cold Blood+22% Affliction Damage · +16% Affliction Duration
- Dirty Hand+1 Stacks
- +7% Affliction Damage ×3 · +8% Affliction Duration · +6% Affliction Chance
Damage
- Weight of the Hand+18% Damage
- Second Intent+22% Damage with Skills
- +6% Damage ×3 · +8% Damage with Basic Attacks · +8% Damage with Skills
Defense
- Skin of the Iris+16% Maximum Health · +15% Resistance · +8% Affliction Avoidance
- Shell of the Void-9% Damage Taken · +12% Maximum Health · +8% Affliction Avoidance
- +5% Maximum Health ×3
RELIC SLOTS: +4
Vision Point: 34
Hover or tap a lit node to see what it does.
Blessings & Sets
- Blessed AwakeningTurns on Blessed Relics: in Tier 7 Echoes and above, 6% of relics come Blessed, and the chance climbs with every Tier. Commons can already be blessed.
- +6% Blessed chanceMore relics come Blessed.
- +6% Blessed chanceMore relics come Blessed.
- Blessing: UncommonUncommon relics can now come out Blessed.
- Blessing: RareRare relics can now come out Blessed.
- +10% Set Piece chanceEcho bosses drop more Set Pieces.
- Sets of the GazeTurns on Set Pieces: bosses in Tier 10 Echoes and above can now drop them, and every piece you find is yours for good.
- Advanced SetsThe advanced Sets can now drop.
Inheritances
- +1 Archive slotThe Archive of Memories holds more Inheritances.
- +1 reward swapMore reward swaps per attempt inside an Echo.
- Steady HandThe Inheritance you clear an Echo with is stored in the Archive of Memories on its own.
- +1 reward swapMore reward swaps per attempt inside an Echo.
- Chosen BloodInside an Echo, Fusion Resonances count as Deep.
- Swift InheritanceInside an Echo, the inherited ability recharges a quarter faster.
- Relics of the Great GazeEchoes start holding the relics that exist only in the Great Gaze, beginning with the commons.
- Uncommons of the GazeThe exclusive uncommons start showing up in Echoes.
- Rares of the GazeThe exclusive rares start showing up in Echoes.
- Epics of the GazeThe exclusive epics start showing up in Echoes.
Necromancer of the Everember
The ash never cooled.
Passive
- Ash That Will Not Go OutSummons hit far harder, and so do afflictions.
- HarvestSteady life steal, and all healing you receive goes up.
In practice
How to play
Open with Grave Call and Raise Servant.
Keep the legion alive.
Against packs, the servants spread out on their own.
Against bosses, arrive with full Souls.
Watch out for bosses that wipe summons with area attacks.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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