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Eclipse Hammer

  • Tank
  • Guard
  • Healing
  • Survival

C TierBossing · Speed farming · Early

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Overview

Overview

The body that won't fall: Guard that charges the hammer, a shield on every hit taken and thorns on every heal.

Good for: A first attempt for players still learning: it withstands hard-hitting bosses (but takes a while to bring them down).

Strengths

  • One of the early builds that lose the least health
  • Healing built into the hammer
  • Thorns root whoever touches you

Weaknesses

  • Low damage
  • Slow
  • Clears slowly

Loadout

What the build carries

Hover or tap an icon to see what it does, in the game's own words.

Inheritance
  • AegisPaladin of the Eclipse

Relics5

Core

  • Husk
  • Loose Plate

Optional

  • Heavy Fist

Progression

Progression trees

Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.

Iris Fragments: 131

Hover or tap a lit node to see what it does.

Body

  • Hardened Bark4/8+40% health (max +80%)

Power

  • Sharp Gaze2/8+12% damage (max +48%)

Focus

  • Reservoir1/5+10% maximum resource
  • Serene Flow1/522% of natural flow

Fortune

  • Hole in the Pocket, Reversed1/5+12% gold
  • Deep Pocket1/4+1 relic slot

In practice

How to play

  1. Open with Sanctuary and your Guard up.

  2. Keep the hammer charge building with guards.

  3. Against packs, stay in the Sanctuary and let the thorns hold them.

  4. Against bosses, guard → heavy → burst.

  5. Careful: no rush, but don't forget to attack.

To keep

The build card

The whole build in one image: ratings, loadout, trees and how to play.

Open the card

Measured on Sep 28, 2026 · game v1.0.1 · test bench v8

Build card for Eclipse Hammer (Paladin of the Eclipse)

Steam

The Only Eye: Arcane Legacy

Your next attempt starts on Steam.

Twenty Forms, six regions and a whole endgame waiting past the first ending.

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Out now on Steam for PC.