
Eclipse Hammer
- Tank
- Guard
- Healing
- Survival
C TierBossing · Speed farming · Early
Overview
Overview
The body that won't fall: Guard that charges the hammer, a shield on every hit taken and thorns on every heal.
Good for: A first attempt for players still learning: it withstands hard-hitting bosses (but takes a while to bring them down).
Strengths
- One of the early builds that lose the least health
- Healing built into the hammer
- Thorns root whoever touches you
Weaknesses
- Low damage
- Slow
- Clears slowly
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- AegisPaladin of the Eclipse
Relics5
Core
- Husk
- Loose Plate
Recommended
- Root in the Ground
- Ring of Roots
Optional
- Heavy Fist
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 131
Hover or tap a lit node to see what it does.
Body
- Hardened Bark4/8+40% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Sanctuary and your Guard up.
Keep the hammer charge building with guards.
Against packs, stay in the Sanctuary and let the thorns hold them.
Against bosses, guard → heavy → burst.
Careful: no rush, but don't forget to attack.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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