
Overview
Overview
You don't attack first: every perfect block releases a shockwave around you AND a projectile back at whoever hit you.
Good for: Campaign, Acts 1–3: for players who like to read the enemy and respond.
Strengths
- The boss hurts itself by hitting you
- Very tough
- Common/uncommon relics + one rare
Weaknesses
- Without the perfect block, almost no damage
- Slow clear
- Demands reaction time
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- RetaliationStone Sentinel
Relics5
Core
- Firm Foot
- Hollow Shield
Recommended
- Root in the Ground
- Husk
Optional
- Loose Plate
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 131
Hover or tap a lit node to see what it does.
Body
- Hardened Bark4/8+40% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with your guard up, glued to the target.
Keep Guard full: don't spend it all on the Wall.
Against packs, let them come and block.
Against bosses, every one of its attacks is an opportunity.
Watch out for enemies that don't attack: against them, the build has almost no damage.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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