
Overview
Overview
Dodging at the last instant refunds Sand and shortens everything — and the shot after the dash comes out as a triple fan.
Good for: Campaign, Acts 1–3, for players who like living on the edge.
Strengths
- Rewards reflexes
- Dash becomes damage and defense
- Temporal Return as a safety net
Weaknesses
- Technical (dodging at the right moment)
- Fragile
- Temporal Return deals no damage
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Split PathAstral Archer
Relics5
Core
- Hot Trail
- Taut String
Recommended
- Knuckle
- Plain Edge
Optional
- Small Bell
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 140
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open by waiting for the first enemy attack.
Keep the dodge → shot rhythm.
Against packs, the 3rd hit's ice holds them all.
Against bosses, every big attack is a dodge.
Careful: a missed dodge costs a lot with 125 health.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
More Chronomancer builds

Steam

Your next attempt starts on Steam.
Twenty Forms, six regions and a whole endgame waiting past the first ending.
(opens in a new tab)Out now on Steam for PC.

