
Runic Glimmer
- Basic Attack
- Projectiles
- Stationary
- Mana-Free
S TierSpeed farming · Early
Overview
Overview
The Mage who doesn't wait for Mana: a stationary projectile combo, with the inherited Runic Wave clearing the line.
Good for: First campaign attempts (Acts 1–3), when the resource still starts empty and relics are common.
Strengths
- Doesn't depend on Mana regeneration
- Common relics do almost everything
- Clears corridors in a line with Runic Wave
Weaknesses
- Fragile (120 health)
- Standing still is good for damage and bad for dodging
- Little area damage outside the line of fire
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rune of ImpactRunic Warrior
Relics5
Core
- Taut String
- Knuckle
- Firm Foot
Recommended
- Loose Step
- Trained Hand
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 138
Hover or tap a lit node to see what it does.
Body
- Hardened Bark2/8+20% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Runic Wave and the full combo.
Stay still and on the same target — the projectiles grow.
Against packs, back off until they line up and let the 3rd shot explode in the middle.
Against bosses, distance and nonstop fire; beam only with spare Mana.
Watch out for enemies coming from behind — 120 health goes fast.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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