
Overview
Overview
0.17 s strikes glued to the target, from behind and out of invisibility: the Rogue who never stops cutting.
Good for: Campaign, Acts 1–3: rooms with few enemies, and elites.
Strengths
- Many strikes per second
- Guaranteed crit out of invisibility
- Dash on a 0.5 s cooldown
Weaknesses
- The most fragile Form in the game (84 base health)
- Has to stay right on top of the target
- Little area
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- FrenzyCrimson Berserker
Relics5
Core
- Loose Step
- Knuckle
- Body to Body
Recommended
- Whetstone
- Heavy Fist
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 135
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze2/8+12% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open invisible: the first hit crits.
Keep Frenzy going by killing nonstop.
Against packs, come in from behind with a dash.
Against bosses, stay at its back and use invisibility on cooldown.
Careful: three hits and you're down.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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