
Shadowless Step
- Mobility
- Dash
- Critical
- Cross-Form Link
B TierBossing · Speed farming · Endgame
Overview
Overview
The Shadowless Rogue never stands still: a dash every 0.6 s, trails that wound, shadows that repeat your strikes — and every crit charges like the Druid's Beast.
Good for: Echoes T12–T20: big maps, fast traversal and bosses that demand movement.
Strengths
- The most mobile build in the collection
- Hardly ever gets hit (always moving)
- Competitive boss damage
Weaknesses
- Requires non-stop dashing
- Many dash pieces
- Gem from another Form
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Shadow ReflexRogue of Shadows
- Mastery
- Shadowless RogueLV 9 · 40 points
- Iris Links
- RuptureTrigger Gem
- Beast ChargeLinked
Relics12
Core
- Storm Boots
- Long Wick
- Mirror Knife
- Thousand EyesBLESSED · Keen
- Edge of the Gaze
Recommended
- Hot Trail
- Face to Face
- Counterweight
- Wedge
Optional
- Trained Hand
- First Word
- Loose Step
Legendary
- Blade Dancerluxury pick, random drop
- Comet Leapluxury pick, random drop
Sets
Short Lantern
Movement, dash and repositioning.
- Short Wick
- Frosted Glass
2 pieces: The dash leaves a trail that deals damage.
Pilgrim of the Void
Moving fast is the weapon.
- Pilgrim's Boots
- Pilgrim's Cloak
2 pieces: Dash and running leave a trail of Void that bursts a moment later.
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 1,551
Hover or tap a lit node to see what it does.
Body
- Hardened Bark8/8+80% health (max +80%)
- Restoring Sap2/5+16% healing received
Power
- Sharp Gaze8/8+48% damage (max +48%)
- Steady Rhythm5/5+35% on basic attacks
- Elite Hunter4/4+36% against elites
- Crownbreaker4/4+36% against bosses
Focus
- Reservoir5/5+50% maximum resource
- Serene Flow5/5110% of natural flow
- Measured Haste4/4-20% cooldown (max -20%)
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket4/4+4 relic slot
Constellation Point: 55
Hover or tap a lit node to see what it does.
Critical
- Measuring Eye+9% Critical Chance · +18% Critical Damage
- Blind Spot+18% Critical Chance against the controlled · +20% Critical Damage against the controlled
- Sure Blade+35% Critical Damage
- +4% Critical Chance ×3 · +10% Critical Damage ×4
Speed
- +5% Attack Speed · +6% Cooldown · +4% Movement Speed
Damage
- Weight of the Hand+18% Damage
- Second Intent+22% Damage with Skills
- +6% Damage ×4 · +8% Damage with Basic Attacks · +8% Damage in Melee ×2
Defense
- Skin of the Iris+16% Maximum Health · +15% Resistance · +8% Affliction Avoidance
- +5% Maximum Health ×2
RELIC SLOTS: +4
Vision Point: 35
Hover or tap a lit node to see what it does.
Blessings & Sets
- Blessed AwakeningTurns on Blessed Relics: in Tier 7 Echoes and above, 6% of relics come Blessed, and the chance climbs with every Tier. Commons can already be blessed.
- +6% Blessed chanceMore relics come Blessed.
- +6% Blessed chanceMore relics come Blessed.
- Blessing: UncommonUncommon relics can now come out Blessed.
- Blessing: RareRare relics can now come out Blessed.
- +10% Set Piece chanceEcho bosses drop more Set Pieces.
- Sets of the GazeTurns on Set Pieces: bosses in Tier 10 Echoes and above can now drop them, and every piece you find is yours for good.
- Advanced SetsThe advanced Sets can now drop.
- Sets of the VeilThe Sets from Beyond the Veil can now drop.
- Language of the IrisTurns on Iris Links: bosses in Tier 15 Echoes and above drop Gems, and every one you find is yours for good.
Inheritances
- +1 Archive slotThe Archive of Memories holds more Inheritances.
- Relics of the Great GazeEchoes start holding the relics that exist only in the Great Gaze, beginning with the commons.
- Uncommons of the GazeThe exclusive uncommons start showing up in Echoes.
- Rares of the GazeThe exclusive rares start showing up in Echoes.
- Epics of the GazeThe exclusive epics start showing up in Echoes.
Shadowless Rogue
He did not stop killing. He stopped being there.
Passive
- Slow CutFar more damage and duration on everything that bleeds or poisons.
- Empty StepThe dash recharges far faster and movement speed increases.
In practice
How to play
Open with a dash through the pack.
Keep the dash → strike → dash rhythm.
Against packs, cut through from one side to the other.
Against bosses, circle around behind it.
Watch out for walls: dashing into a wall doesn't pass through anyone.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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