
Overview
Overview
Tip strikes and dashes stack up to 4 Void Marks; Rift Impale detonates them — with Void Lantern, +30% per mark.
Good for: Late campaign and Echoes T1–T9: bosses and elites.
Strengths
- Second-highest boss damage among the mid builds (behind the Monk)
- Good clear
- High mobility
Weaknesses
- Fragile
- Loses a fair amount of health on the bench
- Three rares (the epic is optional)
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rift StepVoid Lancer
Relics8
Core
- Void Lantern
- The Pointing Eye
Recommended
- Short Focus
- Faceless Mask
- Hot Trail
Optional
- Bell of Ashes
- Heavy Fist
- Husk
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 828
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Body
- Hardened Bark6/8+60% health (max +80%)
- Restoring Sap1/5+8% healing received
- Extra Flasks1/3+1 flask(s)
Power
- Sharp Gaze6/8+36% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir5/5+50% maximum resource
- Serene Flow5/5110% of natural flow
- Measured Haste3/4-15% cooldown (max -20%)
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket3/4+3 relic slot
Constellation Point: 16
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Elements
- Prismatic Lens+25% Penetration
- +6% Penetration · +8% Damage with Fire
Damage
- Weight of the Hand+18% Damage
- Second Intent+22% Damage with Skills
- +6% Damage ×3 · +8% Damage with Basic Attacks · +8% Damage with Skills
RELIC SLOTS: +1
In practice
How to play
Open by dashing through the target.
Keep Mana for Impale.
Against packs, Impale in a line.
Against bosses, mark and detonate.
Careful: low health, and on the bench it loses a lot of health per minute.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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