
Overview
Overview
Always strike with the tip of the glaive (+50% and a Void Mark) and pass through the enemy with Rift Step: the strike right after the dash is worth +60%.
Good for: Campaign, Acts 1–3: for players who like to dance around the target.
Strengths
- Highest boss damage among the early builds
- Common/uncommon relics
- High mobility
Weaknesses
- Fragile (a 100-health Form)
- Loses a lot of health without a good pilot
- The right distance matters
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rift StepVoid Lancer
Relics5
Core
- Heavy Fist
- Knuckle
Recommended
- Plain Edge
- Loose Step
Optional
- Body to Body
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 152
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open by passing through the target with Short Rift.
Keep the dash cycling: it is both offense and defense.
Against packs, Rift Impale in a line.
Against bosses, pass through, strike, back off.
Careful: low health — passing through too much costs you.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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