
Endless Horizon
- Bossing
- Void Marks
- Guaranteed Gem
- Cooldown
S TierBossing · Endgame
Overview
Overview
Lancer of the Horizon with Time Lord: Rift Impale comes back sooner, sometimes repeats on its own, and every crit, through Rupture, casts another — all of it detonating Void Marks.
Good for: Echo bosses T12–T20 and fast clear.
Strengths
- The highest boss damage measured in the collection
- Very good clear
- Guaranteed Gem
Weaknesses
- Fragile
- Many Gaze pieces
- Asks for a pilot who keeps the distance
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rift StepVoid Lancer
- Mastery
- Lancer of the HorizonLV 8 · 36 points
- Iris Links
- RuptureTrigger Gem
- Rift ImpaleLinked
Relics12
Core
- Open Seal
- The Pointing Eye
- Thousand EyesBLESSED · Keen
- Edge of the Gaze
Recommended
- Void Lantern
- Counterweight
- Wedge
- Wake of the Leap
Optional
- Short Rift
- Hot Trail
- Short Focus
- Guardian's Tooth
Sets
Time Lord
Cooldown and repetition.
- Broken Hand
- Empty Hourglass
2 pieces: Every now and then a skill skips its cooldown and repeats itself.
Verdict
Critical and execution.
- Crooked Scales
- Worn Gavel
2 pieces: Criticals heal you. Capped per second.
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 1,577
Hover or tap a lit node to see what it does.
Body
- Hardened Bark8/8+80% health (max +80%)
- Restoring Sap3/5+24% healing received
Power
- Sharp Gaze8/8+48% damage (max +48%)
- Steady Rhythm5/5+35% on basic attacks
- Elite Hunter4/4+36% against elites
- Crownbreaker4/4+36% against bosses
Focus
- Reservoir5/5+50% maximum resource
- Serene Flow5/5110% of natural flow
- Measured Haste4/4-20% cooldown (max -20%)
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket4/4+4 relic slot
Constellation Point: 54
Hover or tap a lit node to see what it does.
Critical
- Measuring Eye+9% Critical Chance · +18% Critical Damage
- Blind Spot+18% Critical Chance against the controlled · +20% Critical Damage against the controlled
- Sure Blade+35% Critical Damage
- +4% Critical Chance ×3 · +10% Critical Damage ×4
Elements
- Prismatic Lens+25% Penetration
- +6% Penetration · +8% Damage with Fire
Damage
- Weight of the Hand+18% Damage
- Second Intent+22% Damage with Skills
- +6% Damage ×3 · +8% Damage with Basic Attacks · +8% Damage with Skills
Defense
- Skin of the Iris+16% Maximum Health · +15% Resistance · +8% Affliction Avoidance
- +5% Maximum Health ×2
RELIC SLOTS: +4
Vision Point: 35
Hover or tap a lit node to see what it does.
Blessings & Sets
- Blessed AwakeningTurns on Blessed Relics: in Tier 7 Echoes and above, 6% of relics come Blessed, and the chance climbs with every Tier. Commons can already be blessed.
- +6% Blessed chanceMore relics come Blessed.
- +6% Blessed chanceMore relics come Blessed.
- Blessing: UncommonUncommon relics can now come out Blessed.
- Blessing: RareRare relics can now come out Blessed.
- +10% Set Piece chanceEcho bosses drop more Set Pieces.
- Sets of the GazeTurns on Set Pieces: bosses in Tier 10 Echoes and above can now drop them, and every piece you find is yours for good.
- Advanced SetsThe advanced Sets can now drop.
- Sets of the VeilThe Sets from Beyond the Veil can now drop.
- Language of the IrisTurns on Iris Links: bosses in Tier 15 Echoes and above drop Gems, and every one you find is yours for good.
Inheritances
- +1 Archive slotThe Archive of Memories holds more Inheritances.
- Relics of the Great GazeEchoes start holding the relics that exist only in the Great Gaze, beginning with the commons.
- Uncommons of the GazeThe exclusive uncommons start showing up in Echoes.
- Rares of the GazeThe exclusive rares start showing up in Echoes.
- Epics of the GazeThe exclusive epics start showing up in Echoes.
Lancer of the Horizon
The lance never ends.
Passive
- HorizonFar greater range and two more targets pierced.
- Void LanceMore damage and resistance penetration.
In practice
How to play
Open with a dash and Impale.
Keep crit high and the dash cycling.
Against packs, Impales in a line.
Against bosses, it's the specialty.
Careful: low health; Verdict holds you up, but it doesn't forgive a big mistake.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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