
Core Workshop
- Critical
- Summoning
- Projectiles
- Ricochet
A TierSpeed farming · Endgame
Overview
Overview
A Core Artificer who crits and builds: turrets, drones and a Prism that splits every projectile — no Link needed.
Good for: Echoes T12–T20: balanced clear and bossing.
Strengths
- Depends on neither a gem nor a Link
- Damage balanced between boss and waves
- Zero health lost on the bench
Weaknesses
- Many Gaze relics
- Damage spread across many sources
- Fragile without Verdict
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Autonomous ModuleArcane Artificer
- Mastery
- Core ArtificerLV 7 · 32 points
Relics12
Core
- Trained Hand
- Double Mouth
- Thousand EyesBLESSED · Keen
- Edge of the Gaze
Recommended
- Taut String
- Coil Core
- Counterweight
- Wedge
Optional
- Copper Wire
- Wire of the Lattice
- Knuckle
- Firm Foot
Legendary
- Monolith of the Irisluxury pick, random drop
- Ghost Arsenalluxury pick, random drop
Sets
Split Prism
Projectiles that do not stop at the first target.
- Prismatic Lens
- Prismatic Shard
2 pieces: The first ricochet splits the projectile in two.
Verdict
Critical and execution.
- Crooked Scales
- Worn Gavel
2 pieces: Criticals heal you. Capped per second.
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 1,551
Hover or tap a lit node to see what it does.
Body
- Hardened Bark8/8+80% health (max +80%)
- Restoring Sap2/5+16% healing received
Power
- Sharp Gaze8/8+48% damage (max +48%)
- Steady Rhythm5/5+35% on basic attacks
- Elite Hunter4/4+36% against elites
- Crownbreaker4/4+36% against bosses
Focus
- Reservoir5/5+50% maximum resource
- Serene Flow5/5110% of natural flow
- Measured Haste4/4-20% cooldown (max -20%)
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket4/4+4 relic slot
Constellation Point: 60
Hover or tap a lit node to see what it does.
Projectiles
- Piercing Gaze+1 Pierces · +22% Damage with Projectiles
- Aligned Ricochet+1 Chains · +14% Damage with Projectiles
- Tight Volley+1 Projectiles · -15% Damage with Projectiles
- +8% Damage with Projectiles ×3 · +5% Attack Speed with Projectiles
Critical
- Measuring Eye+9% Critical Chance · +18% Critical Damage
- Blind Spot+18% Critical Chance against the controlled · +20% Critical Damage against the controlled
- Sure Blade+35% Critical Damage
- +4% Critical Chance ×3 · +10% Critical Damage ×4
Damage
- Weight of the Hand+18% Damage
- +6% Damage ×2 · +8% Damage with Basic Attacks
Defense
- Skin of the Iris+16% Maximum Health · +15% Resistance · +8% Affliction Avoidance
- +5% Maximum Health ×2
RELIC SLOTS: +4
Vision Point: 30
Hover or tap a lit node to see what it does.
Blessings & Sets
- Blessed AwakeningTurns on Blessed Relics: in Tier 7 Echoes and above, 6% of relics come Blessed, and the chance climbs with every Tier. Commons can already be blessed.
- +6% Blessed chanceMore relics come Blessed.
- +6% Blessed chanceMore relics come Blessed.
- Blessing: UncommonUncommon relics can now come out Blessed.
- Blessing: RareRare relics can now come out Blessed.
- +10% Set Piece chanceEcho bosses drop more Set Pieces.
- Sets of the GazeTurns on Set Pieces: bosses in Tier 10 Echoes and above can now drop them, and every piece you find is yours for good.
- Advanced SetsThe advanced Sets can now drop.
- Sets of the VeilThe Sets from Beyond the Veil can now drop.
Inheritances
- +1 Archive slotThe Archive of Memories holds more Inheritances.
- Relics of the Great GazeEchoes start holding the relics that exist only in the Great Gaze, beginning with the commons.
- Uncommons of the GazeThe exclusive uncommons start showing up in Echoes.
- Rares of the GazeThe exclusive rares start showing up in Echoes.
- Epics of the GazeThe exclusive epics start showing up in Echoes.
Core Artificer
The core opened and will not close again.
Passive
- Unstable CoreEverything you unleash is far larger, and whatever is area hits harder.
- Runic RechargeShorter cooldowns and skills that repeat at part of their power.
In practice
How to play
Open by planting the manual turrets.
Keep crit high.
Against packs, ricochets and turrets.
Against bosses, stand still and combo.
Watch out for bosses that move: the turrets stay put.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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