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Core Workshop

  • Critical
  • Summoning
  • Projectiles
  • Ricochet

A TierSpeed farming · Endgame

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Overview

Overview

A Core Artificer who crits and builds: turrets, drones and a Prism that splits every projectile — no Link needed.

Good for: Echoes T12–T20: balanced clear and bossing.

Strengths

  • Depends on neither a gem nor a Link
  • Damage balanced between boss and waves
  • Zero health lost on the bench

Weaknesses

  • Many Gaze relics
  • Damage spread across many sources
  • Fragile without Verdict

Loadout

What the build carries

Hover or tap an icon to see what it does, in the game's own words.

Inheritance
  • Autonomous ModuleArcane Artificer
Mastery
  • Core ArtificerLV 7 · 32 points

Relics12

Core

  • Trained Hand
  • Double Mouth
  • Thousand EyesBLESSED · Keen
  • Edge of the Gaze

Optional

  • Copper Wire
  • Wire of the Lattice
  • Knuckle
  • Firm Foot

Legendary

  • Monolith of the Irisluxury pick, random drop
  • Ghost Arsenalluxury pick, random drop

Sets

Split Prism

Projectiles that do not stop at the first target.

  • Prismatic Lens
  • Prismatic Shard

2 pieces: The first ricochet splits the projectile in two.

Verdict

Critical and execution.

  • Crooked Scales
  • Worn Gavel

2 pieces: Criticals heal you. Capped per second.

Progression

Progression trees

Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.

Iris Fragments: 1,551

Hover or tap a lit node to see what it does.

Body

  • Hardened Bark8/8+80% health (max +80%)
  • Restoring Sap2/5+16% healing received

Power

  • Sharp Gaze8/8+48% damage (max +48%)
  • Steady Rhythm5/5+35% on basic attacks
  • Elite Hunter4/4+36% against elites
  • Crownbreaker4/4+36% against bosses

Focus

  • Reservoir5/5+50% maximum resource
  • Serene Flow5/5110% of natural flow
  • Measured Haste4/4-20% cooldown (max -20%)

Fortune

  • Hole in the Pocket, Reversed1/5+12% gold
  • Deep Pocket4/4+4 relic slot

In practice

How to play

  1. Open by planting the manual turrets.

  2. Keep crit high.

  3. Against packs, ricochets and turrets.

  4. Against bosses, stand still and combo.

  5. Watch out for bosses that move: the turrets stay put.

To keep

The build card

The whole build in one image: ratings, loadout, trees and how to play.

Open the card

Measured on Sep 28, 2026 · game v1.0.1 · test bench v8

Build card for Core Workshop (Arcane Artificer)

Steam

The Only Eye: Arcane Legacy

Your next attempt starts on Steam.

Twenty Forms, six regions and a whole endgame waiting past the first ending.

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Out now on Steam for PC.