
Spark Fan
- Basic Attack
- Projectiles
- Lightning
- Dash
A TierBossing · Speed farming · Early
Overview
Overview
A spark machine gun: the third shot comes out as three bolts, and every Iris Turret primes a Runic Wave on the next shot.
Good for: Campaign, Acts 1–3.
Strengths
- Many hits per second
- The Turret helps against bosses
- Common relics only
Weaknesses
- Weak shot per hit
- The Wave depends on the Turret (Charge)
- Fragile
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- Rune of ImpactRunic Warrior
Relics5
Core
- Taut String
- Knuckle
Recommended
- Copper Wire
- Plain Edge
Optional
- Loose Step
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 138
Hover or tap a lit node to see what it does.
Body
- Hardened Bark2/8+20% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm2/5+14% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
- Serene Flow1/522% of natural flow
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open with Iris Turret.
Keep Charge for the Turret.
Against packs, Waves and bolts in a line.
Against bosses, turret and combo.
Careful: fragile up close.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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