
Hungry Scythe
- Execution
- Clear
- Range
- Melee
B TierBossing · Early
Overview
Overview
The more wounded the target, the deeper the scythe cuts — and every execution kill extends the reach of the next swing.
Good for: Campaign, Acts 1–3: executing regular enemies (average clear on the bench).
Strengths
- Packs melt to executions
- Long reach after an execution
- Common/uncommon relics
Weaknesses
- Souls (the resource) only come from kills
- Bosses are not executed
- Starts slowly on a full-health target
Loadout
What the build carries
Hover or tap an icon to see what it does, in the game's own words.
- Inheritance
- HarvestReaper of the Last Breath
Relics5
Core
- Predator's Tooth
- Scent of Blood
Recommended
- Heavy Fist
- Stone Flower
Optional
- Plain Edge
Progression
Progression trees
Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.
Iris Fragments: 126
Hover or tap a lit node to see what it does.
Body
- Hardened Bark3/8+30% health (max +80%)
Power
- Sharp Gaze3/8+18% damage (max +48%)
- Steady Rhythm1/5+7% on basic attacks
Focus
- Reservoir1/5+10% maximum resource
Fortune
- Hole in the Pocket, Reversed1/5+12% gold
- Deep Pocket1/4+1 relic slot
In practice
How to play
Open by pulling the target in with the scythe.
Keep Souls for the spin.
Against packs, wound and spin.
Against bosses, combo: damage ramps up as the fight ends.
Careful: no kills, no Souls.
To keep
The build card
The whole build in one image: ratings, loadout, trees and how to play.
Open the cardMeasured on Sep 28, 2026 · game v1.0.1 · test bench v8
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