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Hungry Scythe

  • Execution
  • Clear
  • Range
  • Melee

B TierBossing · Early

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Overview

Overview

The more wounded the target, the deeper the scythe cuts — and every execution kill extends the reach of the next swing.

Good for: Campaign, Acts 1–3: executing regular enemies (average clear on the bench).

Strengths

  • Packs melt to executions
  • Long reach after an execution
  • Common/uncommon relics

Weaknesses

  • Souls (the resource) only come from kills
  • Bosses are not executed
  • Starts slowly on a full-health target

Loadout

What the build carries

Hover or tap an icon to see what it does, in the game's own words.

Inheritance
  • HarvestReaper of the Last Breath

Relics5

Core

  • Predator's Tooth
  • Scent of Blood

Optional

  • Plain Edge

Progression

Progression trees

Explore the progression trees used in this build. Lit nodes are the ones it takes; the rest of each tree stays dimmed behind them.

Iris Fragments: 126

Hover or tap a lit node to see what it does.

Body

  • Hardened Bark3/8+30% health (max +80%)

Power

  • Sharp Gaze3/8+18% damage (max +48%)
  • Steady Rhythm1/5+7% on basic attacks

Focus

  • Reservoir1/5+10% maximum resource

Fortune

  • Hole in the Pocket, Reversed1/5+12% gold
  • Deep Pocket1/4+1 relic slot

In practice

How to play

  1. Open by pulling the target in with the scythe.

  2. Keep Souls for the spin.

  3. Against packs, wound and spin.

  4. Against bosses, combo: damage ramps up as the fight ends.

  5. Careful: no kills, no Souls.

To keep

The build card

The whole build in one image: ratings, loadout, trees and how to play.

Open the card

Measured on Sep 28, 2026 · game v1.0.1 · test bench v8

Build card for Hungry Scythe (Reaper of the Last Breath)

Steam

The Only Eye: Arcane Legacy

Your next attempt starts on Steam.

Twenty Forms, six regions and a whole endgame waiting past the first ending.

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Out now on Steam for PC.